TF2 Dedicated Server Updates

Re: TF2 Dedicated Server Updates

Postby MacK » Mon Jun 23, 2008 8:27 pm

A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include:

- Reduced Medic's unlockable requirements to match that of the Pyro's.
Medic players now meeting the requirements will receive their unlockables shortly after joining a server
- Fixed Spy sapper viewmodel animation popping
- Fixed another issue with the Hot on your Heels achievement
- Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO

Jason
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Re: TF2 Dedicated Server Updates

Postby *FDB*Hakko » Mon Jun 23, 2008 9:19 pm

woohoo! that means I should be able to get the ubersaw
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Re: TF2 Dedicated Server Updates

Postby MacK » Tue Jul 01, 2008 6:43 pm

The required update for Team Fortress 2 has now been released. Please run hldsupdatetool to receive it. The specific changes include:

- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

Jason
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Re: TF2 Dedicated Server Updates

Postby MacK » Tue Jul 08, 2008 7:13 pm

The required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include:

- Fixed rcon crash caused by too many incorrect password attempts
- Fixed clients experiencing connection problems during round restarts
- Fixed flares not always being removed on impact
- Fixed 32 player servers not working correctly with SourceTV enabled
- Fixed dropped flags sometimes falling through the world
- Fixed number key menu input sending 2 key events
- Fixed PING field being clipped in the scoreboard at 800x600 resolution
- Fixed broken Medigun taunt
- Changed mat_showmiplevels to only be allowed when cheats are on

Jason
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Re: TF2 Dedicated Server Updates

Postby MacK » Mon Aug 04, 2008 6:52 pm

A new optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include:

- Fixed _resetgamestats command causing server crash.
- Fixed clients earning achievements when a player they've recently damaged suicides

Jason
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Re: TF2 Dedicated Server Updates

Postby MacK » Tue Aug 19, 2008 5:56 pm

Here is a "heavy" update to the server. :)

The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include:

Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements

Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

- Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps

Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps

Jason
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Re: TF2 Dedicated Server Updates

Postby MacK » Thu Aug 21, 2008 9:14 am

A required update for Team Fortress 2 has been released. Please use hldsupdetool to receive it. The specific changes include:

- Fixed an invalid skin crash on TF weapons
- Fixed a viewmodel related crash when switching classes away from Medic
- Fixed not getting the Arena team menu after watching the intro movie on Arena maps
- Fixed some problems with localized text

Jason
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Re: TF2 Dedicated Server Updates

Postby MacK » Wed Oct 22, 2008 1:39 pm

A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include:

- Added rate limit for several client commands to prevent server spamming
- Added consistency checking for particle systems
- Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
- Updated loading/disconnect dialogs so they're easier to read
- Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
- Updated Granary to remove the setup time and gates

Jason
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Re: TF2 Dedicated Server Updates

Postby MacK » Fri Dec 12, 2008 9:04 am

A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include:

- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed

Jason
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Re: TF2 Dedicated Server Updates

Postby Majik » Fri Dec 12, 2008 9:07 am

We no longer have a TF2 server. People said to switch it over to L4D, but according to Pes, It's almost always not working. I keep meaning to check into it,but have been laspe in my responsibilities.
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Re: TF2 Dedicated Server Updates

Postby *FDB*Tenacious D » Fri Dec 12, 2008 11:10 am

I'm wondering if we should have a server at all at this point. What does everyone think? I know I haven't been playing enough.
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Re: TF2 Dedicated Server Updates

Postby MacK » Fri Dec 12, 2008 11:20 am

I don't think we need a server at this point either. I just have been totally out of pocket and am not sure when that will let up (likely after my sister gets here and she and I will both play).

That given, I will continue to post big TF2 updates, and L4D if everyone is interested. It is nice to know when big things change.
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Re: TF2 Dedicated Server Updates

Postby Majik » Fri Dec 12, 2008 11:32 am

This is true. I think the server only has enough for another month or maybe 2 max. I don't know if they do refunds.
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Re: TF2 Dedicated Server Updates

Postby MacK » Tue Dec 16, 2008 10:23 am

A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include:

- Fixed overheal particle effect showing up incorrectly on disguised or cloaked spies
- Changed the achievement tracker to only be available in Team Fortress 2
- Added new teleporter sounds for upgrade levels 2 and 3
- Fixed engineers being able to upgrade the bomb cart's dispenser found in Payload levels
- Fixed bomb cart's dispenser being solid to players and projectiles

Jason
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Re: TF2 Dedicated Server Updates

Postby *FDB*Hakko » Tue Dec 16, 2008 11:46 am

I'm pretty much broke for the next three months.
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Re: TF2 Dedicated Server Updates

Postby Majik » Tue Dec 16, 2008 11:50 am

Trust me Hakko, I understand well.
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Re: TF2 Dedicated Server Updates

Postby MacK » Wed Jan 28, 2009 11:09 pm

A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
- Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the "prepare to respawn..." countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
- Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points with duplicate index values
- Fixed several materials warnings in the console
- Fixed "Cart.Explode" sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers

Source Engine:
- Fixed client "timeout on mapchange" problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed "Quick List" to "Map List"
- Removed minimum ping filter from Map List

Jason


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Re: TF2 Dedicated Server Updates

Postby MacK » Mon Feb 02, 2009 10:39 pm

A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include:

New client features:
- Added view model FOV slider to advanced multiplayer options.
- Added a hide view model option to advanced multiplayer options.
- Added custom crosshair support.
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab.
- Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings.
- Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing.
- Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it.

New server features:
- Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage.
- Added class limit support to tournament mode.
- Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed.
- Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses.

Gameplay changes:
- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based.
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10%
- Damage range required for bonus changed from 0-1600 to 0-800.
- Reduced random damage spread applied to all player damage from +-25% to +-10%.
- Slight reduction (improvement) of the minigun's spread.
- Increased flare direct hit damage from 20 to 30.
- Rewrote Natascha's slowdown code to be more consistent.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).
- Stealthed spies are no longer able to pickup the intelligence. They must uncloak first.
- Increased soldier primary ammo count from 16 to 20.

Bugfixes:
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands.
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values.
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff).
- Fixed Medic ÜberCharge percentage in minimal-HUD mode.
- Protected against an HLTV related server crash.

Note that we are still working on the client timeout and lag issues.

Jason

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Re: TF2 Dedicated Server Updates

Postby StrongMAD » Tue Feb 03, 2009 12:07 am

That's great Mack, now come and play the damned game with us!
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Re: TF2 Dedicated Server Updates

Postby pesetas » Tue Feb 03, 2009 8:44 am

No kidding dude...your sister is kicking our collective asses!
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...1500+ and still spamming...
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